glInitNames
NAME
glInitNames -- initialize the name stack
C SPECIFICATION
void glInitNames(void void)
DESCRIPTION
The name stack is used during selection mode to allow sets of rendering
commands to be uniquely identified. It consists of an ordered set of
unsigned integers. glInitNames causes the name stack to be initialized
to its default empty state.
The name stack is always empty while the render mode is not GL_SELECT.
Calls to glInitNames while the render mode is not GL_SELECT are
ignored.
ERRORS
GL_INVALID_OPERATION is generated if glInitNames is called
between a call to glBegin and the
corresponding call to glEnd.
ASSOCIATED GETS
glGet with argument
GL_NAME_STACK_DEPTH
glGet with argument
GL_MAX_NAME_STACK_DEPTH
SEE ALSO
glLoadName
glPushName
glRenderMode
glSelectBuffer
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© 1995 Uwe Behrens. All rights reserved.