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Machine Problem 3 Scene Files (Last updated 27 Mar 2001)

The scene files for Machine Problem 3 are similar to the scenefiles for the last machine problem. However, the vertex normals were added to the end of the file. Each line of this new section is a direction vector for the vertex at the same index of vertex array.

You are responsible for placing a light in your scene. Make sure it shows off the specular highlights of the object. Do not place the light directly behind the object, or you will just have a black scene.

pSphere1.geo
  • A simple sphere for you to begin with.
  • It is very low detail, so it will be a good demonstration of your shading techniques
bigSphere.geo
  • A high poly sphere.
foot1.geo
  • A foot from Rich Pickler's animation project

 

Page created: 13 Feb 2001
Last updated: 13 Feb 2001
William H. Hsu