glBegin, glEnd
NAME
glBegin, glEnd -- delimit the vertices of a primitive
or a group of like primitives
C SPECIFICATION
void glBegin(GLenum mode)
PARAMETERS
- mode
- Specifies the primitive or primitives that will be created
from vertices presented between glBegin and the
subsequent glEnd. Ten symbolic constants are
accepted: GL_POINTS, GL_LINES,
GL_LINE_STRIP, GL_LINE_LOOP,
GL_TRIANGLES, GL_TRIANGLE_STRIP,
GL_TRIANGLE_FAN, GL_QUADS,
GL_QUAD_STRIP, and GL_POLYGON.
C SPECIFICATION
void glEnd(void)
DESCRIPTION
glBegin and glEnd delimit the verties that define a primitive or
a group of like primitives. glBegin accepts a single argument that
specifies which of ten ways the vertices are interpreted. Taking n
as the integer count starting at one, and N as the total number of
vertices specified, the interpretations are as follows:
- GL_POINTS
-
Treats each vertex as a single point. Vertex n defines point
n. N points are drawn.
- GL_LINES
-
Treats each pair of vertices as an independent line segment. Vertices
2n-1 and 2n define line n. N/2 lines are
drawn.
- GL_LINE_STRIP
-
Draws a connected group of line segments from the first vertex to the
last. Vertices n and n+1 define line n. N-1
lines are drawn.
- GL_LINE_LOOP
-
Draws a connected group of line segments from the first vertex to the
last, then back to the first. Vertices n and n+1 define
line n. The last line however, is defined by vertices N
and 1. N lines are drawn.
- GL_TRIANGLES
-
Treats each triplet of vertices as an independent triangle. Vertices
3n-2, 3n-1, and 3n define triangle n.
N/3 triangles are drawn.
- GL_TRIANGLE_STRIP
-
Draws a connected group of triangles. One triangle is defined for
each vertex presented after the first two vertices. For odd n,
vertices n, n+1, and n+2 define triangle n.
For even n, vertices n+1, n, and n+2
define triangle n. N-2 triangles are drawn.
- GL_TRIANGLE_FAN
-
Draws a connected group of triangles. One triangle is defined for
each vertex presented after the first two vertices. Vertices 1,
n+1, and n+2 define triangle n.
N-2 triangles are drawn.
- GL_QUADS
-
Treats each group of four vertices as an independent quadriliteral.
Vertices 4n-3, 4n-2, 4n-1, and 4n define
quadriliteral n. N/4 quadriliterals are drawn.
- GL_QUAD_STRIP
-
Draws a connected group of quadriliterals. One quadriliteral is defined
for each pair of vertices presented after the first pair. Vertices
2n-1, 2n, 2n+2, and 2n+1 define
quadriliteral n. N/2-1 quadriliterals are drawn. Note that
the order in which vertices are used to construct a quadriliteral from
strip data is different from that used with independent data.
- GL_POLYGON
-
Draws a single, convex polygon. Vertices 1 through N
define this polygon.
Only a subset of GL commands can be used betwen glBegin and glEnd.
The commands are
glVertex,
glColor,
glIndex,
glNormal,
glTexCoord,
glEvalCoord,
glEvalPoint,
glMaterial, and
glEdgeFlag. Also, it is acceptable to
use glCallList or
glCallLists to execute display lists
that include only the preceeding commands. If any other GL command is called
between glBegin and glEnd, the error flag is set and the command
is ignored.
Regardless of the value chosen for mode, there is no limit to the number
of vertices that can be defined betwen glBegin and glEnd.
Lines, triangles, quadriliterals, and polygons that are incompletely specified
are not drawn. Incomplete specification results when either too few vertices
are provided to specify even a single primitive or when an incorrect multiple
of vertices is specified. The incomplete primitive is ignored; the rest are
drawn.
The minimum specification of vertices for each primitive is as follows: 1 for a
point, 2 for a line, 3 for a triangle, 4 for a quadriliteral, and 3 for a
polygon. Modes that require a certain multiple of vertices are GL_LINES
(2), GL_TRIANGLES (3), GL_QUADS (4), and GL_QUAD_STRIP
(2).
ERRORS
GL_INVALID_ENUM is generated if mode is set to an unaccepted
value.
GL_INVALID_OPERATION is generated if a command other than
glVertex,
glColor,
glIndex,
glNormal,
glTexCoord,
glEvalCoord,
glEvalPoint,
glMaterial,
glEdgeFlag,
glCallList or
glCallLists is called between
glBegin and the corresponding glEnd.
GL_INVALID_OPERATION is generated if glEnd is called before the
corresponding glBegin is called.
SEE ALSO
glCallList,
glCallLists,
glColor,
glEdgeFlag,
glEvalCoord,
glEvalPoint,
glIndex,
glMaterial,
glNormal,
glTexCoord,
glVertex
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© 1995 Uwe Behrens. All rights reserved.