glNormal
NAME
glNormal3b, glNormal3d, glNormal3f, glNormal3i,
glNormal3s, glNormal3bv, glNormal3dv, glNormal3fv,
glNormal3iv, glNormal3sv -- set the current normal vector
C SPECIFICATION
void glNormal3b(GLbyte nx,
GLbyte ny,
GLbyte nz)
void glNormal3d(GLdouble nx,
GLdouble ny,
GLdouble nz)
void glNormal3f(GLfloat nx,
GLfloat ny,
GLfloat nz)
void glNormal3i(GLint nx,
GLint ny,
GLint nz)
void glNormal3s(GLshort nx,
GLshort ny,
GLshort nz)
PARAMETERS
- nx, ny, nz
-
Specify the x, y, and z coordinates of the new
current normal. The initial value of the current normal is
(0, 0, 1).
C SPECIFICATION
void glNormal3bv(const GLbyte *v),
void glNormal3dv(const GLdouble *v),
void glNormal3fv(const GLfloat *v),
void glNormal3iv(const GLint *v),
void glNormal3sv(const GLshort *v),
PARAMETERS
- v
-
Specifies a pointer to an array of three elements: the x,
y, and z coordinates of the new current normal.
DESCRIPTION
The current normal is set to the given coordinates whenever glNormal
is issued. Byte, short, or integer arguments are converted to
floating-point format with a linear mapping that maps the most positive
representable integer value to 1.0, and the most negative representable
integer value to -1.0.
Normals specified with glNormal need not have unit length. If
normalization is enabled, then normals specified with glNormal are
normalized after transformation. Normalization is controlled using
glEnable and
glDisable
with the argument GL_NORMALIZE. By default, normalization is disabled.
NOTES
The current normal can be updated at any time. In particular, glNormal
can be called between a call to
glBegin
and the corresponding call to
glEnd.
ASSOCIATED GETS
glGet with argument
GL_CURRENT_NORMAL
glIsEnabled with argument
GL_NORMALIZE
SEE ALSO
glBegin,
glColor,
glIndex,
glTexCoord,
glVertex
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© 1995 Uwe Behrens. All rights reserved.