glColorMask
NAME
glColorMask -- enable and disable writing of frame buffer color
components
C SPECIFICATION
void glColorMask(GLboolean red,
GLboolean green,
GLboolean blue,
GLboolean alpha)
PARAMETERS
- red, green, blue, alpha
-
Specify, whether red, green, blue, and alpha can or cannot be written
into the frame buffer. The default values are all GL_TRUE,
indicating, that the color components can be written.
DESCRIPTION
glColorMask specifies, whether the individual color components in the
frame buffer can or cannot be written. If red is GL_FALSE, for
example, no change is made to the red component of any pixel in any of the color
buffers, regardless of the drawing operation attempted.
Changes to individual bits of components cannot be controlled. Rather, changes
are either enabled or disabled for entire color components.
ERRORS
GL_INVALID_OPERATION is generated if glColorMask is called
between a call to glBegin and the
corresponding call to glEnd.
ASSOCIATED GETS
glGet with argument
GL_COLOR_WRITEMASK
glGet with argument
GL_RGBA_MODE
SEE ALSO
glColor,
glIndex,
glIndexMask,
glDepthMask,
glStencilMask
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© 1995 Uwe Behrens. All rights reserved.