glTranslate
NAME
glTranslated, glTranslatef -- multiply the current matrix
by a translation matrix
C SPECIFICATION
void glTranslated(GLdouble x,
GLdouble y,
GLdouble z)
void glTranslatef(GLfloat x,
GLfloat y,
GLfloat z)
PARAMETERS
- x, y, z
-
Specify the x, y, and z coordinates of a
translation vector.
DESCRIPTION
glTranslate moves the coordinate system origin to the point
specified by (x, y, z). The translation vector is
used to compute a 4x4 translation matrix:
The current matrix (see
glMatrixMode)
is multiplied by this translation matrix, with the product replacing the
current matrix. That is, if M is the current matrix and T is the translation
matrix, then M is replaced with M * T.
If the matrix mode is either GL_MODELVIEW or GL_PROJECTION,
all objects drawn after glTranslate is called are translated. Use
glPushMatrix and
glPopMatrix
to save and restore the untranslated coordinate system.
ERRORS
GL_INVALID_OPERATION is generated if glTranslate is executed
between the execution of glBegin and
the corresponding execution of glEnd.
ASSOCIATED GETS
glGet with
argument GL_MATRIX_MODE
glGet with
argument GL_MODELVIEW_MATRIX
glGet with
argument GL_PROJECTION_MATRIX
glGet with
argument GL_TEXTURE_MATRIX
SEE ALSO
glMatrixMode,
glMultMatrix,
glPushMatrix,
glRotate,
glScale
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© 1995 Uwe Behrens. All rights reserved.