glLoadName
NAME
glLoadName -- load a name onto the name stack
C SPECIFICATION
void glLoadName(GLuint name)
PARAMETERS
- name
-
Specifies a name that will replace the top value on the name stack.
DESCRIPTION
The name stack is used during selection mode to allow sets of rendering commands
to be uniquely identified. It consists of an ordered set of unsigned integers.
glLoadName causes name to replace the value on the top of the
name stack, which is initially empty.
The name stack is always empty while the render mode is not GL_SELECT.
Calls to glLoadName while the render mode is not GL_SELECT
are ignored.
ERRORS
GL_INVALID_OPERATION is generated if glLoadName is called while
the name stack is empty.
GL_INVALID_OPERATION is generated if glLoadName is called between
a call to glBegin and the corresponding
call to glEnd.
ASSOCIATED GETS
glGet with argument
GL_NAME_STACK_DEPTH
glGet with argument
GL_MAX_NAME_STACK_DEPTH
SEE ALSO
glInitNames,
glPushName,
glRenderMode,
glSelectBuffer
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© 1995 Uwe Behrens. All rights reserved.